using UnityEngine;

public class GamePoolSettings : MonoBehaviour
{
	public static string WEAPON_POOL_NAME = "WeaponPoolName";

	public static bool WEAPON_POOL_IS_USE_AVERAGE_COUNT;

	public static int WEAPON_POOL_AVERAGE_COUNT = 2;

	public bool IsUseAverageCount;

	public int AverageCount;
}
